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null : current_effect, prev: null, teardown: null, transitions: null }; if (current_reaction !== null && !is_root) { push_effect(effect, current_reaction); } if (sync) { var previously_flushing_effect = is_flushing_effect; try { set_is_flushing_effect(true); execute_effect(effect); effect.f |= EFFECT_RAN; } finally { set_is_flushing_effect(previously_flushing_effect); } } else { schedule_effect(effect); } return effect; } /** * Internal representation of `$effect.active()` * @returns {boolean} */ export function effect_active() { return current_effect ? (current_effect.f & (BRANCH_EFFECT | ROOT_EFFECT)) === 0 : false; } /** * Internal representation of `$effect(...)` * @param {() => void | (() => void)} fn */ export function user_effect(fn) { if (current_effect === null) { throw new Error( 'ERR_SVELTE_ORPHAN_EFFECT' + (DEV ? ': The Svelte $effect rune can only be used during component initialisation.' : '') ); } if (is_destroying_effect) { throw new Error( 'ERR_SVELTE_EFFECT_IN_TEARDOWN' + (DEV ? ': The Svelte $effect rune can not be used in the teardown phase of an effect.' : '') ); } // Non-nested `$effect(...)` in a component should be deferred // until the component is mounted const defer = current_effect.f & RENDER_EFFECT && // TODO do we actually need this? removing them changes nothing current_component_context !== null && !current_component_context.m; if (defer) { const context = /** @type {import('#client').ComponentContext} */ (current_component_context); (context.e ??= []).push(fn); } else { effect(fn); } } /** * Internal representation of `$effect.pre(...)` * @param {() => void | (() => void)} fn * @returns {import('#client').Effect} */ export function user_pre_effect(fn) { if (current_effect === null) { throw new Error( 'ERR_SVELTE_ORPHAN_EFFECT' + (DEV ? ': The Svelte $effect.pre rune can only be used during component initialisation.' : '') ); } if (is_destroying_effect) { throw new Error( 'ERR_SVELTE_EFFECT_IN_TEARDOWN' + (DEV ? ': The Svelte $effect.pre rune can not be used in the teardown phase of an effect.' : '') ); } return render_effect(fn); } /** * Internal representation of `$effect.root(...)` * @param {() => void | (() => void)} fn * @returns {() => void} */ export function effect_root(fn) { const effect = create_effect(ROOT_EFFECT, fn, true); return () => { destroy_effect(effect); }; } /** * @param {() => void | (() => void)} fn * @returns {import('#client').Effect} */ export function effect(fn) { return create_effect(EFFECT, fn, false); } /** * Internal representation of `$: ..` * @param {() => any} deps * @param {() => void | (() => void)} fn */ export function legacy_pre_effect(deps, fn) { var context = /** @type {import('#client').ComponentContext} */ (current_component_context); /** @type {{ effect: null | import('#client').Effect, ran: boolean }} */ var token = { effect: null, ran: false }; context.l1.push(token); token.effect = render_effect(() => { deps(); // If this legacy pre effect has already run before the end of the reset, then // bail-out to emulate the same behavior. if (token.ran) return; token.ran = true; set(context.l2, true); untrack(fn); }); } export function legacy_pre_effect_reset() { var context = /** @type {import('#client').ComponentContext} */ (current_component_context); render_effect(() => { if (!get(context.l2)) return; // Run dirty `$:` statements for (var token of context.l1) { var effect = token.effect; if (check_dirtiness(effect)) { execute_effect(effect); } token.ran = false; } context.l2.v = false; // set directly to avoid rerunning this effect }); } /** * @param {() => void | (() => void)} fn * @returns {import('#client').Effect} */ export function render_effect(fn) { return create_effect(RENDER_EFFECT, fn, true); } /** @param {(() => void)} fn */ export function block(fn) { return create_effect(RENDER_EFFECT | BLOCK_EFFECT, fn, true); } /** @param {(() => void)} fn */ export function branch(fn) { return create_effect(RENDER_EFFECT | BRANCH_EFFECT, fn, true); } /** * @param {import("#client").Effect} effect */ export function execute_effect_teardown(effect) { var teardown = effect.teardown; if (teardown !== null) { const previously_destroying_effect = is_destroying_effect; set_is_destroying_effect(true); try { teardown.call(null); } finally { set_is_destroying_effect(previously_destroying_effect); } } } /** * @param {import('#client').Effect} effect * @returns {void} */ export function destroy_effect(effect) { var dom = effect.dom; if (dom !== null) { remove(dom); } destroy_effect_children(effect); remove_reactions(effect, 0); set_signal_status(effect, DESTROYED); if (effect.transitions) { for (const transition of effect.transitions) { transition.stop(); } } execute_effect_teardown(effect); var parent = effect.parent; // If the parent doesn't have any children, then skip this work altogether if (parent !== null && (effect.f & BRANCH_EFFECT) !== 0 && parent.first !== null) { var previous = effect.prev; var next = effect.next; if (previous !== null) { if (next !== null) { previous.next = next; next.prev = previous; } else { previous.next = null; parent.last = previous; } } else if (next !== null) { next.prev = null; parent.first = next; } else { parent.first = null; parent.last = null; } } // `first` and `child` are nulled out in destroy_effect_children effect.next = effect.prev = effect.teardown = effect.ctx = effect.dom = effect.deps = effect.parent = // @ts-expect-error effect.fn = null; } /** * When a block effect is removed, we don't immediately destroy it or yank it * out of the DOM, because it might have transitions. Instead, we 'pause' it. * It stays around (in memory, and in the DOM) until outro transitions have * completed, and if the state change is reversed then we _resume_ it. * A paused effect does not update, and the DOM subtree becomes inert. * @param {import('#client').Effect} effect * @param {() => void} [callback] */ export function pause_effect(effect, callback) { /** @type {import('#client').TransitionManager[]} */ var transitions = []; pause_children(effect, transitions, true); run_out_transitions(transitions, () => { destroy_effect(effect); if (callback) callback(); }); } /** * @param {import('#client').TransitionManager[]} transitions * @param {() => void} fn */ export function run_out_transitions(transitions, fn) { var remaining = transitions.length; if (remaining > 0) { var check = () => --remaining || fn(); for (var transition of transitions) { transition.out(check); } } else { fn(); } } /** * @param {import('#client').Effect} effect * @param {import('#client').TransitionManager[]} transitions * @param {boolean} local */ export function pause_children(effect, transitions, local) { if ((effect.f & INERT) !== 0) return; effect.f ^= INERT; if (effect.transitions !== null) { for (const transition of effect.transitions) { if (transition.is_global || local) { transitions.push(transition); } } } var child = effect.first; while (child !== null) { var sibling = child.next; var transparent = (child.f & EFFECT_TRANSPARENT) !== 0 || (child.f & BRANCH_EFFECT) !== 0; // TODO we don't need to call pause_children recursively with a linked list in place // it's slightly more involved though as we have to account for `transparent` changing // through the tree. pause_children(child, transitions, transparent ? local : false); child = sibling; } } /** * The opposite of `pause_effect`. We call this if (for example) * `x` becomes falsy then truthy: `{#if x}...{/if}` * @param {import('#client').Effect} effect */ export function resume_effect(effect) { resume_children(effect, true); } /** * @param {import('#client').Effect} effect * @param {boolean} local */ function resume_children(effect, local) { if ((effect.f & INERT) === 0) return; effect.f ^= INERT; // If a dependency of this effect changed while it was paused, // apply the change now if (check_dirtiness(effect)) { execute_effect(effect); } var child = effect.first; while (child !== null) { var sibling = child.next; var transparent = (child.f & EFFECT_TRANSPARENT) !== 0 || (child.f & BRANCH_EFFECT) !== 0; // TODO we don't need to call resume_children recursively with a linked list in place // it's slightly more involved though as we have to account for `transparent` changing // through the tree. resume_children(child, transparent ? local : false); child = sibling; } if (effect.transitions !== null) { for (const transition of effect.transitions) { if (transition.is_global || local) { transition.in(); } } } } |